/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "ScriptPCH.h"
#include "eye_of_eternity.h"

class instance_eye_of_eternity : public InstanceMapScript
{
public:
    instance_eye_of_eternity() : InstanceMapScript("instance_eye_of_eternity", 616) { }

    InstanceScript* GetInstanceScript(InstanceMap* pMap) const
    {
        return new instance_eye_of_eternity_InstanceMapScript(pMap);
    }

    struct instance_eye_of_eternity_InstanceMapScript : public InstanceScript
    {
        instance_eye_of_eternity_InstanceMapScript(Map* pMap) : InstanceScript(pMap) {Initialize();};
    };
};

void AddSC_instance_eye_of_eternity()
{
    // doesn't exist in the database?
    //new instance_eye_of_eternity();
}
